Ronday


Real Time Voice and Video
The need was for an improved audio pipeline to improve robustness while simultaneously getting rid of noise and echo issues. In addition, the VoIP pipeline needed to interface with the "in game" audio system (the ambient audio for sound effects produced by objects in the 3D space, like a boombox or TV).
Spatial Audio
Spatial audio is another important component of virtual spaces. We needed to consider not only how to create realistic environment with respect to directional audio, occlusion, reverb, and attenuation, but also how VoIP connections would scale as more participants entered the space.

Ongoing partnership
Synervoz delivered a robust, cross-platform audio pipeline capable of mixing and managing various audio channels at scale, and continues to offer consulting and engineering services.
